Through guile and agility the imps overthrew the sorcerer and spread across the land." Other ancient texts suggest they were summoned from the dimensional plane of fire by a demented sorcerer who tried to enslave them. Their ancestors are rumored to have climbed out of a deep crevasse years ago. They begin with 5 points in only the Critical Strike skill. While this could be seen as negative, Coggers naturally have a higher vitality and defense. They begin with 5% extra damage taken and 5% damage reflected, along with a 5% strength boost. While the most powerful secrets of their ancestors are forgotten over time, Coggers still observe the ritual of modifying their bodies with strange machines that enhance their defense and vitality."Ĭoggers are the most sandbox, vanilla race of them all. "Coggers are rumored to be the descendants of a lost civilization that once ruled the realms. They begin with 5 points in the Club and Mace, Hammer, Axe, Polearm, and Shield Battle skills. Their low dexterity and vitality in comparison to their strength makes them glass cannons if not equipped correctly. Half-Orcs begin with bonuses in strength. But, while retaining their ancestral strength, there is still hope that Half-Orcs can learn a little magic or swordplay." Their half-blood offspring are seldom better. "Full-blooded Orcs are little more than vicious, club-wielding beasts that leave a trail of crushed foes behind them. Shadow Elves begin with 5 points in the Sword, Spear, Bow and Crossbow, and Dual-Wielding skills. Their bonuses are not percentage based like with humans. They begin with a 5% movement speed bonus, and a 15 dexterity bonus and mana bonus.
Shadow Elves begin with bonuses in dexterity and mana. Relying on bows and haste magic, they will often dispatch their enemies from a distance before the battle has even begun. "Stealthy and secretive, little is known about Shadow Elves. Humans begin with 5 points in the Staff, Spell Casting, Attack Magic, Defense Magic, and Charm Magic skills. They begin with a 5% Magic bonus, meaning every 20 base points added to Magic will result in a bonus 1 point of Magic. Human characters begin with bonuses in magic. While not as quick or strong as other races, Humans are well-rounded and produce an innate skill of magic that makes them formidable foes in any match." "Humans are the most abundant race in the realms.